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Uutiset > Team Fortress 2

TF2 Manniversary-päivitys

jaa kirjanmerkki
Team Fortress 2 / 14.10.2011 00:17 / Kirjoittanut Ahpinaoffline
kuvaTeam Fortress 2:den Mann-Co. Store on ollut pelissä jo vuoden ajan. Sen kunniaksi Valve on alentanut tuotteiden hintoja kyseisessä putiikissa. Valve myöskin julkaisi Steam Worshopin, johon jokainen voi lisätä omia aseitaan tai hattujaan muiden katseltaviksi ja arvioitaviksi. Ja jos kyseinen esine saa paljon hyvää palautetta on sillä mahdollisuus päästä itse peliin! Kaikki siis vain suunnittelupöytien ääreen.

Eikä siinä vielä kaikki! Tuttuun tapaansa on myös peliin lisätty lisää hattuja sekä myöskin aivan uusi esine- Decal Tool. Tämän työkalun avulla on mahdollista lisätä koneeltasi jokin kuva aseeseen ja näin kustomoida omia tavaroitasi. Tämä esine on tosin maksullinen. Nyt on myöskin mahdollista pitää kahta Misc-paikan hattua samaan aikaan päällä.

Päivitys on peräti 540 megatavun kokoinen, joten päivityslista on suuri. Lue se kokonaisuudessaan alta.

Experimenting with a new store interface with a subset of players
Added several dozen community items in celebration of the Manniversary
Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
Added new co-operative high five taunt
Class select menu now shows the active loadout for each class
Characters can now equip two misc-slot items at once
Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
All items purchased in the store can be used for crafting and can be traded after a few days
Added a new startup music track from Meet The Medic
Integrated with the new Steam Workshop to enable the publication and management of community contributed content

Maps:

Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
Barnblitz is now available for offline practice
Frontier: various geometry fixes
Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas

Replay:

New camera shake functionality added for replays that are not sufficiently dramatic
New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
Added support for recording voice chat into replays

Items:

Pocket Medic can now be equipped by the Soldier in addition to the Heavy
World Traveler's Hat and the Connoisseur's Cap are now paintable
Bonk Boy and Foster's Facade are now misc slot items
Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
The Killer Exclusive is now paintable
When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
When selecting items from the loadout, weapons with different kill eater ranks will all show up
Hat of Undeniable Wealth And Respect animations have been added. Really.
LOD models added to several older cosmetic items

Response Rules:

Reduced the chance of many response lines occurring
Responses related to cart progress no longer play when disguised
Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
Named base items will no longer trigger responses that were supposed to be for new item variants
Added additional Jarate hit responses
Demoman:
Added achievement award response
Removed "I didn't need your help y'know" line if being healed by a Medic
Saxxy kills will use the same lines as kills from the frying pan
Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
Added a taunt for The Ullapool Caber
Engineer:
Fixed a problem that caused him not to say thanks after exiting a teleporter
Saxxy kills will use the same lines as kills from The Golden Wrench
Added a previously unused golden wrench kill line
Added an occasional response when swinging The Gunslinger
Wrangler taunt now performs the pistol taunt animation
Heavy:
Added a previously unused fist swing line
Medic:
Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
Taunting with a Saxxy plays the medigun taunt
Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
Scout:
Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
Added a rare response to double jumping after getting a recent kill
Sniper:
Reduced chattiness when getting many sequential kills
Added a missing line to the scoped revenge response
Taunting with a Saxxy no longer play lines that reference a knife
Soldier:
Added a line to the getting übercharged response
Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt

Bots:

TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
bot improvements:
Spy bots are much better about circling around and backstabbing their victims now
Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
Spy bots now have a simple notion of when their “cover is blown" now
Spy bots lead their target's position as they chase them down for a backstab now
Spy bots don't go after victims until setup time has elapsed
Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
Easy Spy bots don't avoid enemies, or try to get behind before stabbing
Normal Spy bots don't avoid enemies
Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
Medic bot improvements:
Medic bots stick much closer to running patients now
Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
Medic bots hide from Sentryguns now, too
Pyro bot improvements:
Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point

Other:

Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
Fixed gold ragdolls playing custom death animations when they should be locked in a pose
Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
Fixed particle effects not showing up on spy disguise items
Fixed spies never using genuine, community, or self-made items as disguise weapons
Fixed demoman weapons primary/secondary being backwards in the loadout screen
Fixed effects on Sticky Jumper grenades
Fixed net_graph not updating server framerate when FPS is greater than 1000
Fixed game servers not being able to execute the retry command
Renamed tf_show_voice_icons to mp_show_voice_icons
Updated the localization files


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MAINOS

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Avainsanat: team fortress tf2 valve
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KOMMENTIT (7)

1

avatar
Joker-offline
14.10.2011 00:34
#1
Kuulostaa kiinostavalta. Halloweenkin lähenee, saa nähdä mitä valve on tänä vuonna keksinyt.
avatar
mustardmanoffline
14.10.2011 09:43
#2
Jostain syystä TF2 ei ole enää kiinnostanu pätkääkään, varmaa johtuu siitä että 3/4 pelin kamasta on jotain turhaa kosmeettista sälää. Mutta mistäs sitä tietää vaikka kohta alkais pelaamaan taas.
avatar
EDYSTERioffline
14.10.2011 12:28
#3
Juu, eipä update taas tuonu pelillisten uudistusten puolella mitään muuta, kun reserve shooterin pyrolle, useampi loadout slotti ja muutama pikkumuutos. Lähinnä kehittävän kritiikin kannalta Valven kannattaisi panostaa enemmän pelin tasapainottamiseen, ja vähemmän hattujen sekä muun sälän lisäämiseen.
avatar
Wekuoffline
14.10.2011 18:11
#4
Olikos tämä manniversary päivitys sen shopin takia, vai sen takia että TF2 täytti 4-vuotta??
avatar
Renopleoffline
14.10.2011 19:03
#5
Hauska tuo kuva.
avatar
Ahpinaoffline
14.10.2011 20:43
#6
Weku sanoo:

Olikos tämä manniversary päivitys sen shopin takia, vai sen takia että TF2 täytti 4-vuotta??


Kyllä,luit oikein. Sen takia että Mann-Co. Store täytti yhden vuoden. I am not amused.
avatar
Renopleoffline
16.10.2011 22:03
#7
Onko kellään muulla kuin minulla tullut sellaista outoa lagia?
Menen tyypilliselle suomalaiselle servulle, joka näyttää server browserissa pinginä <30.
Mutta kun servulle pääsee niin lagi on sellaista, että tuntuu olevan pingi 300-1000.
Ei pysty pelaamaan.
Osallistu keskusteluun ja rekisteröidy sivustolle.
Lukossa alkuun 

1

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