Pelaajien antaman palautteen turvin DICE on ryhtynyt tekemään muutoksia Battlefield: Bad Companyyn. Parannelluksi ovat päässeet Ascension-kartan kirkkaus sisätiloissa, palvelimien vakaus, ruudunpäivitysnopeus, kierroksen päätteeksi tapahtuvat kaatumiset, putoamisesta tuleva ylisuuri vahinko ja squadeihin spawnaaminen, joka toimii nyt loogisemmin. Nämä eivät ainakaan vielä ole tulleet korjatuksi betaan, mutta lopullisessa pelissä ne eivät enää häiritse pelaajia.
Thanks to everyone for your participation in the Beta - you're raising some really interesting issues which are greatly appreciated and really help us improve the game! We can't address all of your concerns, but we're working hard to deliver the best experience possible. In the time to the release of the Beta we've been busy increasing the overall quality of the game, and lot of the issues that are coming up have already been addressed for the main game. However, you're providing invaluable data and feedback, so please keep it coming!
Here's a list of some of the major issues that we've seen arising in the Beta that we've now addressed for the main game:
Some other notes:
***SERVER NOTICE - we'll be testing some new settings on a limited number of servers over the next few days - some of you may experience performance drops, but we'll strive to keep this to a minimum***
Again, thanks for your participation and feedback, we'll continue monitoring the forums and get back to you soon.
- DICE dev team
Lähde
Thanks to everyone for your participation in the Beta - you're raising some really interesting issues which are greatly appreciated and really help us improve the game! We can't address all of your concerns, but we're working hard to deliver the best experience possible. In the time to the release of the Beta we've been busy increasing the overall quality of the game, and lot of the issues that are coming up have already been addressed for the main game. However, you're providing invaluable data and feedback, so please keep it coming!
Here's a list of some of the major issues that we've seen arising in the Beta that we've now addressed for the main game:
- Brightness - some of the light settings on Ascension are very dark, particularly inside buildings. These have now had a major overhaul, so you won't be running around in darkness.
- Server stability and performance - this is something that we're using the Beta to test - we need to have thousands of players in to stress them, and the data we've been recording really helps. We'll be tweaking server settings during the course of the Beta, and may need to take them down from time to time to make changes. We'll try to keep disruption to a minimum, and will give prior notice of times wherever possible.
- Framerate - we've been working hard to increase the framerate and minimise tearing - this should be significantly improved for the release game.
- End of round crashes - there are stability issues at the end of round event which are fixed.
- Fall damage - in the Beta you take a lot of damage for low fall heights - this is now tweaked.
- Squad spawn - the squad spawn in the Beta is not functioning correctly - we've tweaked and bugfixed some parameters, and works much better now.
- Team colours - we're tweaking colours to make sure we minimise confusion for colourblind players (an issue close to our hearts as some of us are too J)
Some other notes:
- Vehicle controls - we've seen that some of you are finding vehicles and helos tricky to control - if you go into the options menu you can reconfigure to stick control and invert your flight choice to suit your preferences.
***SERVER NOTICE - we'll be testing some new settings on a limited number of servers over the next few days - some of you may experience performance drops, but we'll strive to keep this to a minimum***
Again, thanks for your participation and feedback, we'll continue monitoring the forums and get back to you soon.
- DICE dev team
Lähde
MAINOS
MAINOS
1
Team: [KH]
27.03.2008 20:28
#1
(Eli helikopterilla lennettäessä vihollisen jalkaväkeä ei näy)
27.03.2008 23:03
#2
1